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Vergangenheitsverlag wins prize

past the Berlin publisher wins competition "Evolving Books" by the Berlin Senate

The winners in the funding competition "Evolving Books" The Senate initiative "Berlin - Made to Create" was in place. The Vergangenheitsverlag impressed with a digital guide to the history and present reality of Berlin in the form of a multimedia topography of the city. Heart is content in text, sound and image and video at the example of the Schlossplatz. The targeted user-friendly presentation of multimedia content in this case shows a expandable project character. Publisher of the past work on the project with the HTW, Department of Applied together computer science (Prof. Carsten Busch), the film production company Rixfilm, the graphic designer Stefan Berndt and author Peter Just.

Another winner is the Berlin Verlag with the idea of a media review of children's books by digitizing and expansion with interactive components. In this particular Mitlesefunktion, audio reports and detailed factual information in combination with interactive animations and characters sections from the framework of the book are presented.

The proposal of a virtual chemistry set from Cornelsen the linking of the classic textbook describes a tangible tactile Periodic Table by means of the "Augmented Reality Technology". An idea to the relevant learning material for students in the future of the 21 media century to transport.

A high-level jury has selected from the entries of the three project proposals up for implementation for each project. 25,000 EUR will be granted as a gift. In addition, the winners will be offered by the presentation of projects at the Frankfurt Book Fair (10/08/2010) and as part of the congress Homer 3.0 in November 2010 a forum. This is also true for the winner of the special prize of 5,000 euros.

The fourth grant competition from the Berlin Initiative Project Future country again experienced great popularity: 19 project proposals with a total of 20 partners also showed expectations for further development of the digital book. The field was made up of companies in the publishing industry, the software and computer game industry as well as companies in the audio and film production together, with one third came from the first group of publishers and therefore from the very own book business. The concept of competition in accordance with, popular e-books to expand than just digital transformation of print media to new levels, the proposals of interaction between the book and game or book and learning sufficient to hybrid projects that combine the book with multimedia content and the reader additional digital features offered in the text.

photo and text: Alexander Schug, Vergangenheitsverlag

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